Digital Literacy

& Inclusion

Ignition

In a rapidly evolving educational landscape, digital transformation was already underway before the pandemic struck.

While the days of strict lockdowns are behind us, the digital transition is here to stay. To succeed in higher education, a critical digital mindset and continuous upskilling and reskilling of our digital literacy are essential for all stakeholders.

At our core, we are a team of international researchers dedicated to enhancing digital literacy skills in higher education. By equipping teachers, students, staff, and external partners with the necessary tools and knowledge, we strive to create an environment where everyone can thrive in the digital age.

 Join us on this journey towards a future where digital literacy empowers individuals and drives positive change.

more information

More information on the upcoming CoP event

The Faculty of Education and Lifelong Learning in SETU Waterford is delighted to announce the 5th IGNITION Community of Practice online event taking place on November 12th 12:00 – 13:00 GMT / 13:00 – 14:00 CET

The theme of this event is Inclusive Research and will feature a keynote by Professor Benjamin Tannert, hosted by Professor Andreas Teufel, both from the University of Applied Sciences in Bremen, as well as panel guests from SETU. Professor Tannert will share insights from his scientific research on educational inclusion and accessibility.

We want your voice to help shape the event! When you register for the webinar, you’ll have the opportunity to vote on the specific topic(s) you would most like to see discussed during the event. Your input is valuable to us, and the topic with the most votes will be highlighted during the session.

Please note that voting will close on 30/10/24, and we will notify you of the selected topic afterward.

 

Use the form above to register now, or scan the QR code on the poster!

 

 

 

LAST EVENT

Gamification for Inclusive Education

Gamification can promote active participation, collaboration, and personalized learning experiences, catering to individual strengths and preferences. Carina Gonzalez – In this keynote, discussed gamification strategies, tools, and resources. She introduced principles for designing gamified learning experiences that catered to diverse learners and demonstrated tools and resources to integrate gamification into teaching practices. Carina González is a Full Professor of Computer Architecture Technology at the Department of Computer Engineering and Systems of the University of La Laguna (Spain).  She lectures the School of Engineering and Technology, in the Faculty of Education, in the Faculty of Fine Arts and the Faculty of Social Science and Communication at the University of La Laguna. Carina holds a Ph.D. in Computer Science (2001) from the University of La Laguna and a Ph.D. in Social Science and Education (2020) from the University of Huelva (Spain). She is the head of the research group Interaction, ICT, and Education (ITED).  Carina is the Chair of the Women Studies Research Institute (ULL) and the Chair of the Digital Culture of the University of La Laguna. She also has been Director of the Innovation and Educational Technology (2011; 2015-2019). The event is part of the IGNITION Erasmus+ funded project, which aims to enhance digital literacy and inclusion among lecturers, faculty staff, students, and life-long learners across Europe.  Project partners include Hanze University of Applied Sciences (The Netherlands); Hochschule Bremen (Germany); Polytechnic Institute of Braganza (IPB)(Portugal); and the School of Education and Lifelong Learning at SETU.

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